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Point Vector2 Collisions Vs Border Rectangle 2d Raylib Go

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  • In this video I once and for all solve axis aligned
  • Hoped to do more physics, ended up talking more about animation and
  • Demonstrates how to create player bullets that will travel to a
  • We take a break from character movement this week and look at firing a bullet through our scene with a line/box intersection ...

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Hello! In this video I look at a really simple and accurate way to statically resolve circle the Formula of Pythagorean theorem in the video is wrong at 1:43 the correct Formula : (x1-x2)² + (y1-y2)² for the second part with ... I recently added Separating Axis Theorem to my game engine, which is an approach for working out

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