Exploring My 3d Java Software Rendering Engine With Dynamic Flood Lighting Conxeline
Exploring My 3d Java Software Rendering Engine With Dynamic Flood Lighting Conxeline reveals several interesting facts.
- This video demonstrates some entity pathing. The path is defined by a linked list created from path nodes that are placed usingΒ ...
- Going through the book Developing Games In
- Since I'm not a personal fan of implementing mip-mapping, I thought of a way to go around it. Here you can see what I've thoughtΒ ...
- In this video I show the phong shading capabilities of the
In-Depth Information on My 3d Java Software Rendering Engine With Dynamic Flood Lighting Conxeline
skip to: surface hiding algorithm: 0:11 surface hiding turned OFF: 2:57 Showing off relatively new functionality in the FFP (Fixed Function Pipeline) This is a quick program I wrote for fun. W,A,S,D to move and spacebar to jump. You can download the source code atΒ ... As well as adding ray traced shadows and colored
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