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Java Procedural Planet Rendering Demo

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  • My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ...
  • Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ...
  • This video was made right after succsessfully implementing Eric Brunetpon's fantastic method ...

In-Depth Information on Java Procedural Planet Rendering Demo

Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the 惑星のリアルタイムレンダリングのデモです. 地形はパーリンノイズを用いてプロシージャルに生成しています. [ Features ] ... Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ...

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Procedural Planet Rendering

惑星のリアルタイムレンダリングのデモです. 地形はパーリンノイズを用いてプロシージャルに生成しています. [ Features ] ...

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