Exploring Directshow Programming 17
Exploring Directshow Programming 17 reveals several interesting facts.
- Here I was just trying to see if I could get any sample video of
- In this lesson we started trying to fix the problem of our user interface not responding. Our first step was to copy a block of code ...
- In this lesson we invoked the IMediaEventEx--SetNotifyWindow method. This tells the graph to notify our window after it places ...
- Custom Filter Direct2D Renderer in MFCTestCode - Change Direct SDK Mode Github: ...
- In this lesson we added a try-catch construct and released all resources proprly. We noticed that we must initialize pGraph to ...
In-Depth Information on Directshow Programming 17
In this lesson we displayed the output of the returned values from GetEvent. We got EC_PAUSED and EC_COMPLETE. We also ... In this lesson we worked on our non user interface application. We played with the GetEvent method in order to emulate the ... In this lesson we moved the tear-down part of the Play function into a Stop() function. We also added a menu item so that the user ... In this lesson we created a new windows application. We copied the code from our project into this new application. We tested it.
In this lesson we discussed the windows-event driven notification mechanism employed by the graph manager. We did not write ... In this lesson we read from the msdn the topic: Learning When an Event Occurs. We discussed the basic notion of polling vs. In this lesson we use the CoCreateInstance COM function in order to create the basic software component that all
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