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Directshow Programming 08

Exploring Directshow Programming 08

Exploring Directshow Programming 08 reveals several interesting facts.

  • In this lesson we worked on our non user interface application. We played with the GetEvent method in order to emulate the ...
  • A further option for capturing is the use of hardware that is compatible with
  • This video shows you how to add a DirectX filter to a stream and modifiy it's settings in code using LEAD Technology's ...
  • In this lesson we continue building our media file player using the
  • In this lesson we use the CoCreateInstance COM function in order to create the basic software component that all

In-Depth Information on Directshow Programming 08

In this lesson we used the audio file that we recorded in order to invoke RenderFile successfully. We started discussing the ... In this lesson we played the file in our code. In order to accomplish this, we had to first extract from the pGraph pointer, ... In this lesson we fixed the problem that we experienced at the end of the previous lesson. We looked up the error using the ... Here I was just trying to see if I could get any sample video of

In this lesson we ran the code that we wrote at the end of the previous lesson. This code allows us to wait just until the file ...

Stay tuned for more updates related to Directshow Programming 08.

DirectShow Programming 08

In this lesson we used the audio file that we recorded in order to invoke RenderFile successfully. We started...

DirectShow Programming 09

In this lesson we played the file in our code. In order to accomplish this, we had to first extract from the pGraph...

DirectShow Programming 07

In this lesson we fixed the problem that we experienced at the end of the previous lesson. We looked up the error...

DirectShow Programming 18

In this lesson we worked on our non user interface application. We played with the GetEvent method in order to...

DirectShow Programming 03

In this lesson we use the CoCreateInstance COM function in order to create the basic software component that all

DirectShow Programming 11

In this lesson we ran the code that we wrote at the end of the previous lesson. This code allows us to wait just...

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