Understanding Coding Adventure Terraforming
Exploring Coding Adventure Terraforming reveals several interesting facts. I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...
Key Takeaways about Coding Adventure Terraforming
- Experimenting with portals, for science. The project is available here: If you'd like ...
- The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...
- I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...
- We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too?
- Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ...
Detailed Analysis of Coding Adventure Terraforming
Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...
Stay tuned for more updates related to Coding Adventure Terraforming.