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In this episode we begin to use our tile class and create a TileType enumerator. In this series I will show you how to create a simple and working A third of our way to 100! Well, almost. This week we make our Wave Manager class actually live up to it's name, and for the first ... : Support this series on Patreon: Get episode updates via : ... In this video, we setup collision between player and Tying everything from the last few episodes together to get multiple types of

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Java Game Programming - Tile Types
Java Game Programming - Movement
Java Game Development - 34 - Mouselooks draw Method
Java Game Programming 35 - Placing Fast and Taking Aim
Java Game Programming - Pathfinding
Java Game Programming - Making Time
Java Game Programming Episodes 11-15: Enemies & Grids
Java Game Programming #13 - Creating an Enemy that Follows the Player!
Java Game Development #13 - Controlling Enemy Bounds
Java Game Programming 33 - Managing Waves
Game Programming 44 - Enemy Health & Vote
Part 7 - Basic Game Programming in Java - Player/Enemy Collision

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Last Updated: June 21, 2026

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