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Commodore 128 Programing Loop In Basic BQgnmzclOx8

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Started writing routines to drive the 80-column display, starting with the most Experimenting with an intro...otherwise the same... A For Next Support The 8-Bit Guy on Patreon: Visit my website: Link to the ... Continuing on the Worm game, we change the colors, adding a routine to fill color RAM the same way screen RAM is filled. Not finished but finally have a working game, stay tuned! Experimenting with an intro...and exit sound...otherwise the same... A For Next

In this screencast I'll demonstrate how to use programmatic Demostrated how attributes -- color, flash, underline, etc. -- work on in the VDC 8563 text display. Then shifted to the VDC's ...

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Commodore 128 Assembly #29: VDC 80-Column Routines #1
Commodore Basic (128) programming graphic
Commodore 64 101 - How To Add A For Next Loop In BASIC On Your C64 Vic-20 C128 PET - Episode 1143.1
Compile A C128 Basic Program With Blitz
5 Monitors on a Commodore 128!
Renumber A C128 Basic 7.0 Program
Commodore 128 Assembly Language #21: Worm part 5
Commodore 128 Assembly #28: Programming The 80-column Display (8563 VDC)
dechexbinoct for Commodore 128 running in 40 column mode
Commodore 128 RAM Expansion Unit Use in BASIC
Commodore 128 Computer Game Programming Pt.5
Commodore 128 BASIC Yak Shaving... erm... Optimization

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Last Updated: June 21, 2026

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