A Pathfinding Part 2 Actually Testing Our Algorithm M2D5ipHiJ3k
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idk how to make tags so some random website did it for me AI For Games Final Project - PathFinding experiment All Off Found a slightly better way of making it choose which node to go to, it's less likely to go through walls, even if it tried, it also has ... A star on the left, Dijkstra on the right. Made with Html5, Javascript and Canvas API. gonna make this playable i guess there's some gameplay.
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Last Updated: June 23, 2026
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